Enum quickjs_runtime::values::JsValueFacade
source · pub enum JsValueFacade {
Show 19 variants
I32 {
val: i32,
},
F64 {
val: f64,
},
String {
val: DefaultAtom,
},
Boolean {
val: bool,
},
JsObject {
cached_object: CachedJsObjectRef,
},
JsPromise {
cached_promise: CachedJsPromiseRef,
},
JsArray {
cached_array: CachedJsArrayRef,
},
JsFunction {
cached_function: CachedJsFunctionRef,
},
Object {
val: HashMap<String, JsValueFacade>,
},
Array {
val: Vec<JsValueFacade>,
},
Promise {
producer: DebugMutex<Option<Pin<Box<dyn Future<Output = Result<JsValueFacade, JsError>> + Send + 'static>>>>,
},
Function {
name: String,
arg_count: u32,
func: Arc<Box<dyn Fn(&[JsValueFacade]) -> Result<JsValueFacade, JsError> + Send + Sync>>,
},
JsError {
val: JsError,
},
ProxyInstance {
namespace: &'static [&'static str],
class_name: &'static str,
instance_id: JsProxyInstanceId,
},
TypedArray {
buffer: Vec<u8>,
array_type: TypedArrayType,
},
JsonStr {
json: String,
},
SerdeValue {
value: Value,
},
Null,
Undefined,
}
Expand description
The JsValueFacade is a Send-able representation of a value in the Script engine
Variants§
I32
F64
String
Fields
§
val: DefaultAtom
Boolean
JsObject
Fields
§
cached_object: CachedJsObjectRef
JsPromise
Fields
§
cached_promise: CachedJsPromiseRef
JsArray
Fields
§
cached_array: CachedJsArrayRef
JsFunction
Fields
§
cached_function: CachedJsFunctionRef
Object
Fields
§
val: HashMap<String, JsValueFacade>
Array
Fields
§
val: Vec<JsValueFacade>
Promise
Fields
§
producer: DebugMutex<Option<Pin<Box<dyn Future<Output = Result<JsValueFacade, JsError>> + Send + 'static>>>>
Function
Fields
§
func: Arc<Box<dyn Fn(&[JsValueFacade]) -> Result<JsValueFacade, JsError> + Send + Sync>>
JsError
ProxyInstance
TypedArray
JsonStr
SerdeValue
Null
Undefined
Implementations§
source§impl JsValueFacade
impl JsValueFacade
pub fn from_serializable<T: Serialize>(obj: &T) -> Result<Self, Box<dyn Error>>
pub fn new_i32(val: i32) -> Self
pub fn new_f64(val: f64) -> Self
pub fn new_bool(val: bool) -> Self
pub fn new_str_atom(val: DefaultAtom) -> Self
pub fn new_str(val: &str) -> Self
pub fn new_string(val: String) -> Self
pub fn new_callback<F: Fn(&[JsValueFacade]) -> Result<JsValueFacade, JsError> + Send + Sync + 'static>( callback: F, ) -> Self
pub fn new_function<F: Fn(&[JsValueFacade]) -> Result<JsValueFacade, JsError> + Send + Sync + 'static>( name: &str, function: F, arg_count: u32, ) -> Self
sourcepub fn new_promise<R, P, M>(producer: P) -> Self
pub fn new_promise<R, P, M>(producer: P) -> Self
create a new promise with a producer which will run async in a threadpool
pub fn is_i32(&self) -> bool
pub fn is_f64(&self) -> bool
pub fn is_bool(&self) -> bool
pub fn is_string(&self) -> bool
pub fn is_js_promise(&self) -> bool
pub fn is_js_object(&self) -> bool
pub fn is_js_array(&self) -> bool
pub fn get_i32(&self) -> i32
pub fn get_f64(&self) -> f64
pub fn get_bool(&self) -> bool
pub fn get_str(&self) -> &str
pub fn get_str_atom(&self) -> &DefaultAtom
pub fn is_null_or_undefined(&self) -> bool
pub fn get_value_type(&self) -> JsValueType
pub fn stringify(&self) -> String
pub async fn to_serde_value(&self) -> Result<Value, JsError>
pub async fn to_json_string(&self) -> Result<String, JsError>
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for JsValueFacade
impl !RefUnwindSafe for JsValueFacade
impl Send for JsValueFacade
impl Sync for JsValueFacade
impl Unpin for JsValueFacade
impl !UnwindSafe for JsValueFacade
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source§impl<T> BorrowMut<T> for Twhere
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source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Change the foreground color to green
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Change the foreground color to blue
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Change the background color to bright white
source§fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>
fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>
Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>
Make the text dim
source§fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>
fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>
Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>
Make the text italicized
source§fn blink<'a>(&'a self) -> BlinkDisplay<'a, Self>
fn blink<'a>(&'a self) -> BlinkDisplay<'a, Self>
Make the text blink
source§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
source§fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>
fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>
Swap the foreground and background colors
Hide the text
source§fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read moresource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read moresource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.