pub struct QuickJsRuntimeFacade { /* private fields */ }
Expand description

EsRuntime is the main public struct representing a JavaScript runtime. You can construct a new QuickJsRuntime by using the QuickJsRuntimeBuilder struct

§Example

use quickjs_runtime::builder::QuickJsRuntimeBuilder;
let rt = QuickJsRuntimeBuilder::new().build();

Implementations§

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impl QuickJsRuntimeFacade

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pub async fn memory_usage(&self) -> MemoryUsage

get memory usage for this runtime

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pub fn add_task_to_event_loop_void<C>(&self, task: C)
where C: FnOnce() + Send + 'static,

this can be used to run a function in the event_queue thread for the QuickJSRuntime without borrowing the q_js_rt

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pub fn exe_task_in_event_loop<C, R: Send + 'static>(&self, task: C) -> R
where C: FnOnce() -> R + Send + 'static,

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pub fn add_task_to_event_loop<C, R: Send + 'static>( &self, task: C ) -> impl Future<Output = R>
where C: FnOnce() -> R + Send + 'static,

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pub fn add_rt_task_to_event_loop<C, R: Send + 'static>( &self, task: C ) -> impl Future<Output = R>
where C: FnOnce(&QuickJsRuntimeAdapter) -> R + Send + 'static,

this is how you add a closure to the worker thread which has an instance of the QuickJsRuntime this will run asynchronously

§example
use quickjs_runtime::builder::QuickJsRuntimeBuilder;
let rt = QuickJsRuntimeBuilder::new().build();
rt.add_rt_task_to_event_loop(|q_js_rt| {
    // here you are in the worker thread and you can use the quickjs_utils
    q_js_rt.gc();
});
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pub fn add_rt_task_to_event_loop_void<C>(&self, task: C)
where C: FnOnce(&QuickJsRuntimeAdapter) + Send + 'static,

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pub fn builder() -> QuickJsRuntimeBuilder

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pub async fn gc(&self)

run the garbage collector asynchronously

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pub fn gc_sync(&self)

run the garbage collector and wait for it to be done

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pub fn exe_rt_task_in_event_loop<C, R>(&self, consumer: C) -> R
where C: FnOnce(&QuickJsRuntimeAdapter) -> R + Send + 'static, R: Send + 'static,

this is how you add a closure to the worker thread which has an instance of the QuickJsRuntime this will run and return synchronously

§example
use quickjs_runtime::builder::QuickJsRuntimeBuilder;
use quickjs_runtime::jsutils::Script;
use quickjs_runtime::quickjs_utils::primitives;
let rt = QuickJsRuntimeBuilder::new().build();
let res = rt.exe_rt_task_in_event_loop(|q_js_rt| {
    let q_ctx = q_js_rt.get_main_realm();
    // here you are in the worker thread and you can use the quickjs_utils
    let val_ref = q_ctx.eval(Script::new("test.es", "(11 * 6);")).ok().expect("script failed");
    primitives::to_i32(&val_ref).ok().expect("could not get i32")
});
assert_eq!(res, 66);
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pub fn set_function<F>( &self, namespace: &[&str], name: &str, function: F ) -> Result<(), JsError>

this adds a rust function to JavaScript, it is added for all current and future contexts

§Example
use quickjs_runtime::builder::QuickJsRuntimeBuilder;
use quickjs_runtime::quickjs_utils::primitives;
use quickjs_runtime::jsutils::Script;
use quickjs_runtime::values::{JsValueConvertable, JsValueFacade};
  
let rt = QuickJsRuntimeBuilder::new().build();

rt.set_function(&["com", "mycompany", "util"], "methodA", |q_ctx, args: Vec<JsValueFacade>|{
    let a = args[0].get_i32();
    let b = args[1].get_i32();
    Ok((a * b).to_js_value_facade())
}).expect("set func failed");

let res = rt.eval_sync(None, Script::new("test.es", "let a = com.mycompany.util.methodA(13, 17); a * 2;")).ok().expect("script failed");

assert_eq!(res.get_i32(), (13*17*2));
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pub fn add_helper_task<T>(task: T)
where T: FnOnce() + Send + 'static,

add a task the the “helper” thread pool

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pub fn add_helper_task_async<R: Send + 'static, T: Future<Output = R> + Send + 'static>( task: T ) -> impl Future<Output = Result<R, JoinError>>

add an async task the the “helper” thread pool

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pub fn create_context(&self, id: &str) -> Result<(), JsError>

create a new context besides the always existing main_context

§Example
use quickjs_runtime::builder::QuickJsRuntimeBuilder;
use quickjs_runtime::jsutils::Script;
let rt = QuickJsRuntimeBuilder::new().build();
rt.create_context("my_context");
rt.exe_rt_task_in_event_loop(|q_js_rt| {
   let my_ctx = q_js_rt.get_context("my_context");
   my_ctx.eval(Script::new("ctx_test.es", "this.myVar = 'only exists in my_context';"));
});
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pub fn drop_context(&self, id: &str)

drop a context which was created earlier with a call to create_context()

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impl QuickJsRuntimeFacade

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pub fn create_realm(&self, name: &str) -> Result<(), JsError>

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pub fn destroy_realm(&self, name: &str) -> Result<(), JsError>

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pub fn has_realm(&self, name: &str) -> Result<bool, JsError>

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pub fn loop_sync<R: Send + 'static, C: FnOnce(&QuickJsRuntimeAdapter) -> R + Send + 'static>( &self, consumer: C ) -> R

add a job to the eventloop which will execute sync(placed at end of eventloop)

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pub fn loop_sync_mut<R: Send + 'static, C: FnOnce(&mut QuickJsRuntimeAdapter) -> R + Send + 'static>( &self, consumer: C ) -> R

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pub fn loop_async<R: Send + 'static, C: FnOnce(&QuickJsRuntimeAdapter) -> R + Send + 'static>( &self, consumer: C ) -> Pin<Box<dyn Future<Output = R> + Send>>

add a job to the eventloop which will execute async(placed at end of eventloop) returns a Future which can be waited ob with .await

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pub fn loop_void<C: FnOnce(&QuickJsRuntimeAdapter) + Send + 'static>( &self, consumer: C )

add a job to the eventloop (placed at end of eventloop) without expecting a result

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pub fn loop_realm_sync<R: Send + 'static, C: FnOnce(&QuickJsRuntimeAdapter, &QuickJsRealmAdapter) -> R + Send + 'static>( &self, realm_name: Option<&str>, consumer: C ) -> R

add a job to the eventloop which will be executed synchronously (placed at end of eventloop)

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pub fn loop_realm<R: Send + 'static, C: FnOnce(&QuickJsRuntimeAdapter, &QuickJsRealmAdapter) -> R + Send + 'static>( &self, realm_name: Option<&str>, consumer: C ) -> Pin<Box<dyn Future<Output = R>>>

add a job to the eventloop which will be executed async (placed at end of eventloop) returns a Future which can be waited ob with .await

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pub fn loop_realm_void<C: FnOnce(&QuickJsRuntimeAdapter, &QuickJsRealmAdapter) + Send + 'static>( &self, realm_name: Option<&str>, consumer: C )

add a job for a specific realm without expecting a result. the job will be added to the end of the eventloop

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pub fn eval( &self, realm_name: Option<&str>, script: Script ) -> Pin<Box<dyn Future<Output = Result<JsValueFacade, JsError>>>>

Evaluate a script asynchronously

§Example
use futures::executor::block_on;
use quickjs_runtime::builder::QuickJsRuntimeBuilder;
use quickjs_runtime::jsutils::Script;
let rt = QuickJsRuntimeBuilder::new().build();
let my_script = r#"
   console.log("i'm a script");
"#;
block_on(rt.eval(None, Script::new("my_script.js", my_script))).expect("script failed");
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pub fn eval_sync( &self, realm_name: Option<&str>, script: Script ) -> Result<JsValueFacade, JsError>

Evaluate a script and return the result synchronously

§example
use quickjs_runtime::builder::QuickJsRuntimeBuilder;
use quickjs_runtime::jsutils::Script;
let rt = QuickJsRuntimeBuilder::new().build();
let script = Script::new("my_file.js", "(9 * 3);");
let res = rt.eval_sync(None, script).ok().expect("script failed");
assert_eq!(res.get_i32(), 27);
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pub fn eval_module( &self, realm_name: Option<&str>, script: Script ) -> Pin<Box<dyn Future<Output = Result<JsValueFacade, JsError>>>>

evaluate a module, you need this if you want to compile a script that contains static imports e.g.

import {util} from 'file.js';
console.log(util(1, 2, 3));

please note that the module is cached under the absolute path you passed in the Script object and thus you should take care to make the path unique (hence the absolute_ name) also to use this you need to build the QuickJsRuntimeFacade with a module loader

§example
use futures::executor::block_on;
use quickjs_runtime::builder::QuickJsRuntimeBuilder;
use quickjs_runtime::jsutils::modules::ScriptModuleLoader;
use quickjs_runtime::jsutils::Script;
use quickjs_runtime::quickjsrealmadapter::QuickJsRealmAdapter;
struct TestModuleLoader {}
impl ScriptModuleLoader for TestModuleLoader {
    fn normalize_path(&self, _realm: &QuickJsRealmAdapter, ref_path: &str,path: &str) -> Option<String> {
        Some(path.to_string())
    }

    fn load_module(&self, _realm: &QuickJsRealmAdapter, absolute_path: &str) -> String {
        "export const util = function(a, b, c){return a+b+c;};".to_string()
    }
}
let rt = QuickJsRuntimeBuilder::new().script_module_loader(TestModuleLoader{}).build();
let script = Script::new("/opt/files/my_module.js", r#"
    import {util} from 'other_module.js';\n
    console.log(util(1, 2, 3));
"#);
// in real life you would .await this
let _res = block_on(rt.eval_module(None, script));
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pub fn eval_module_sync( &self, realm_name: Option<&str>, script: Script ) -> Result<JsValueFacade, JsError>

evaluate a module synchronously, you need this if you want to compile a script that contains static imports e.g.

import {util} from 'file.js';
console.log(util(1, 2, 3));

please note that the module is cached under the absolute path you passed in the Script object and thus you should take care to make the path unique (hence the absolute_ name) also to use this you need to build the QuickJsRuntimeFacade with a module loader

§example
use quickjs_runtime::builder::QuickJsRuntimeBuilder;
use quickjs_runtime::jsutils::modules::ScriptModuleLoader;
use quickjs_runtime::jsutils::Script;
use quickjs_runtime::quickjsrealmadapter::QuickJsRealmAdapter;
struct TestModuleLoader {}
impl ScriptModuleLoader for TestModuleLoader {
    fn normalize_path(&self, _realm: &QuickJsRealmAdapter, ref_path: &str,path: &str) -> Option<String> {
        Some(path.to_string())
    }

    fn load_module(&self, _realm: &QuickJsRealmAdapter, absolute_path: &str) -> String {
        "export const util = function(a, b, c){return a+b+c;};".to_string()
    }
}
let rt = QuickJsRuntimeBuilder::new().script_module_loader(TestModuleLoader{}).build();
let script = Script::new("/opt/files/my_module.js", r#"
    import {util} from 'other_module.js';\n
    console.log(util(1, 2, 3));
"#);
let _res = rt.eval_module_sync(None, script);
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pub fn invoke_function_sync( &self, realm_name: Option<&str>, namespace: &[&str], method_name: &str, args: Vec<JsValueFacade> ) -> Result<JsValueFacade, JsError>

invoke a function in the engine and get the result synchronously

§example
use quickjs_runtime::builder::QuickJsRuntimeBuilder;
use quickjs_runtime::jsutils::Script;
use quickjs_runtime::values::JsValueConvertable;
let rt = QuickJsRuntimeBuilder::new().build();
let script = Script::new("my_file.es", "this.com = {my: {methodA: function(a, b, someStr, someBool){return a*b;}}};");
rt.eval_sync(None, script).ok().expect("script failed");
let res = rt.invoke_function_sync(None, &["com", "my"], "methodA", vec![7i32.to_js_value_facade(), 5i32.to_js_value_facade(), "abc".to_js_value_facade(), true.to_js_value_facade()]).ok().expect("func failed");
assert_eq!(res.get_i32(), 35);
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pub fn invoke_function( &self, realm_name: Option<&str>, namespace: &[&str], method_name: &str, args: Vec<JsValueFacade> ) -> Pin<Box<dyn Future<Output = Result<JsValueFacade, JsError>>>>

invoke a function in the engine asynchronously N.B. func_name is not a &str because of https://github.com/rust-lang/rust/issues/56238 (i think)

§example
use quickjs_runtime::builder::QuickJsRuntimeBuilder;
use quickjs_runtime::jsutils::Script;
use quickjs_runtime::values::JsValueConvertable;
let rt = QuickJsRuntimeBuilder::new().build();
let script = Script::new("my_file.es", "this.com = {my: {methodA: function(a, b){return a*b;}}};");
rt.eval_sync(None, script).ok().expect("script failed");
rt.invoke_function(None, &["com", "my"], "methodA", vec![7.to_js_value_facade(), 5.to_js_value_facade()]);
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pub fn invoke_function_void( &self, realm_name: Option<&str>, namespace: &[&str], method_name: &str, args: Vec<JsValueFacade> )

Trait Implementations§

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impl Drop for QuickJsRuntimeFacade

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more